Backgrounds

= Backgrounds = Several new backgrounds are available. Additionally, for any background (not just new ones) you may elect not to take one of the skills from your background and instead choose a skill from your patron's available list (see below).

Citizen
The law-abiding, hard-working, average joe of a humanoid town or city may yet find themselves thrust into adventuring. For characters who had a normal, uneventful urban life, this background is appropriate.

Skills: History, Investigation, Religion (choose two, or one plus a patron skill)

Equipment: a purse of 30 gold pieces

Feature: Friendly Face (in your native city or town you may always find someone willing to put you up for the night. They may or may not offer your companions thr same, however)

Clansman
Most of the permanent goblinoid settlements are still semi-nomadic, living off forage and hunting. Characters who grew up in this semi-sheltered, semi-wild life may choose this background.

Skills: Animal Handling, Nature, Survival (choose two, or one plus a patron skill)

Equipment: Two hunter's traps, a purse of 5 gold pieces, and a spear, club or shortbow. If you already have armour from your class, you may swap it for leather, studded leather, or hide.

Feature: My Local Wilderness (in your native area you may double your proficiency bonus on any activity resembling foraging, hunting, tracking or scouting)

Chosen
From whatever obscurity childhood began, all that was cast aside at a young age and a quest to pursue your patron formed your personality and experiences in adolescence.

Skills: Athletics, Intimidate, Survival (choose two, or one plus a patron skill)

Equipment: a purse of 5 gold pieces, a crudely fashioned holy symbol.

Feature: Outcast Shepherd (any temple or dedicated location of your patron always offers you free stay and limited help)